Late reply, but realism is achieved through mastering three things: modelling, materials and lighting.
Modelling: As Francisco mentioned, all objects have fillets. Keep that in mind while you're modelling for a render.
Materails: Likewise, no materials are perfect in reality. You always have imperfections present, which can be implemented through bump maps, textures, roughness, etc. in the material graph inside Keyshot.
Lighting: Realistic lighting is also key to photorealistic renders. Try to imagine how objects are lit up in the real world, and try to replicate that lighting in your renders.
Keyshots YouTube-channel is full of webinars. I'd suggest you to check out Esben Oxholm on YouTube as well!